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Hello kindergarten street racers and little broads. I'm on the phone with you Wolfentine Kritikalo and today I'm going to take apart a very cool game from both sides. In short, believe it or not - but this is a masterpiece in the concept of parallel. It's a game that no one has yet surpassed by any drift. Let's go, most wanted! Let's start with the fact that this is not a port of 2005, well not the original concept of this game, which is an interesting release. Purely the first Most Wanted is gangster and boomer, and this is like a parody for adults in that sense. For one the developer was a kind person, the other sober was not. I didn't understand the game itself in the beginning, but I also accepted it, but not at the level of "100/10 it's the best game in the world and there are no analogs", but I won't be like aggressive students to fly out of the conversation when you remind him about the physics of destruction in Gran Turismo. So here is the interface. Simple enough, confusing, understandable, but not brilliant. Graphics in the game is not to say that 10/10, but holy maiden. Am I gushing over the graphics like some john on a car exhaust? No, the eggplant argument and here's why. So in fact everything is perfect here, due to the fact that the game is optimized and this world is perceived in colors as a living. Console graphics of good games of the 2000s reminds, I do not see any minuses. Although not everyone will get into it, but in some places the picture can be dark, that even understand the haters. The control is like Pascal's Law. There is nothing Pascal-peculiar here. The game reacts well to the control, but the car itself in some moments feels on levitation. Try to drift at low speed and you'll realize that I'm carrying skates on ice. I have not seen such a feeling anywhere else, but does it make the game worse - no, but it affects the passage with these golden achivkas. There is no plot here by the way, and why? In general logical, it's like in po(art) to ask, but sometimes do not understand what to do here. There should be some kind of representation, but you have the goal of just looking further. But as two people on this site have said, one is self-satisfied, the other is jealous of the coolness of the car. There's nothing wrong with the cars here. BMW's here and that'll do, gentlemen. Boring here because of this in the gameplay part will not be, but the feeling that "something is missing" - will be and will not be. What do we get - we have what we have on android, the game is a masterpiece and... Incorrect. At least after this game there are dozens of good games in terms of racing, but tens of thousands as garbage. Can we call a game terrible or legendary and bombard every three-core with mate who disagrees? Great idea, but I will decline, for the game as a whole is good. Whether many people have not seen, but I will not repeat a thousand times "how it was there on release", for it is like beating a vodka drinker with vodka. It's useless, because the product, without looking at the interference of "WE NEED MONEY, etc." turned out to be worthy. Even though it is a port or a poor version and so on, but it was a pleasure to play. Purely an alternative for me computer Need for Speed. I like this version better than the PC version though. Is it playable? Yes. Can you find a game like it? No, but better for myself - logically from any point of view. That's all for me, dear listeners. Respect to all, and my critical side and wolfsbane goes to his creative world... *In the background playing some typical race music *
Noir evening, ladies and gentlemen. I'd like to write a whole sheet of blood and ink about eternal drama, morality, tough love and betrayal to the death, for this is a masterpiece in general, as well as an entire trilogy. For me, many have discussed this game as a brilliant creation on the "to" domain. Here for example Max Grow and Mona Maidi - a pair of two desert eagles, why not, but what kind of pulls velvet, what is this PS2! Let's get to the beginning of this unremarkable story. The essence - I come to a friend, he had a heartwarming tale, a game of cards, our common interest in electric sound and in short, he offers me his uncle's console to unload. I started watching CDs at his place. I saw all sorts of things, but I was interested in the disk with the game on this console. I left that joke in the review of the first part, but I just wanted to forget that Friday... I shouldn't have made a deal with "Vlad" or his one-armed bandit "Vladimir". Let's start with the menu. At least quicksave is available, unlike the first part. There on checkpoints in the level were saved, such a thing. Though here it's not better - no autosave on new levels, that is quicksave for a minute. Graphics they decided to coolly throw into this game - squeeze the picture quality like in the memes. Not I'm serious, they turned two gigabytes of game into a gigabyte that way. The picture in this port you can just smear on it and watch people pay money for it. Here at least the whole floor in the blood of the cleaners washed, and this will be the level of the image in the best game from the end of the PSP or the same mobile gaming 2010. Of course I'm not an expert, but Rockstar Toronto could have turned on their brains and fixed fps with such a picture. How much of a dope slideshow is this? Well in the first part it is not a constant thing, below 30 or 24 fps and with more enemies there are 5 fps. This is despite the fact that in both parts on this console soap stretched. It's either their conscience turned on and off, but the lowest fps here is 10 fps with a stable 24 or 30. But that would be fine if you Exagear ran it that way, but no. My phone quietly pulls two parts at 60 fps, and it's a killing spectacle that was made under this console allows you to play boudouwooda. You'd think with such a clean frame rate it would be playable. You'll also think that even the picture and optimization on Xbox is not different from PC, which means they poured milk on PS even here. Ehm, about the storyline. For me here many people have explained the genius and coolness of the game. Poets Of The Fall - Late Goodbye, so - this version at least kept it? Well, in the first part in general two levels were thrown out, here one shlefovali and all. And here by the way by levels only two checkpoints can be, not six on the map 500x500 meters. Roughly speaking, there are also problems, and comics on pause is not put. And the smoothness of the game leaves much to be desired. Most of the levels are unplayable, just like in the first part. Although there is auto-targeting and all that kind of stuff, but you will send it far away with all the convenience. That's because of these many points, the controls are sick and bad. It doesn't feel like a shooter or a roamer at all, but it can be pumped up by Valkyrin. I'll summarize with this outline: Max Payne on the PS2 was a terrible spectacle. You can't just cut the game, neuter it, "it'll do" and even more so, you can't transfer it to another system and ask for money for it. I even forgot the whole appeal of this part because of that - noir-thriller love story of sorts, only not at the level of boring movies with endless sequels, but with the style of Sam Lake and his comrade from POTF. The first part by the way had all the zest with a thriller that was also intertwined with any cool shooter, but this here would be 12 frames of mess on the screen. I even regret helping a dude in the comments once to install this horrible port. I myself spent from 22:17 yesterday to 2:35 today in this game and realized what a mess I once offered. And I just fall into the camp of Max, who always dreams of Mona. Well that's how you can rate this on normal or good? There are plenty of demanding games on the PS2 that will work many times better than this dilogy. Wolfentin Kritikalo rates this port at an average rating (5), and purely out of respect for the original I gave it a high rating. I was just wildly catching a buzz with bullet-time, that supernatural nonsense in Max's head, comfortable and easy to move around like in a 4K movie, with spectacular shootouts or the grim tone of the game and radgoll, which looks better in CGI movies... But definitely not in this version. I want an alternate day where I didn't see that! And that's where my sparkle stopped being a diamond, it's like it's gone and never showed up....
I'm just ready to say that this game is the best in the series for me. I don't know why, maybe it's the atmosphere or I just like the atmosphere of this city better than the others. There are cool characters and the mafia is too intricate to be interesting with its history. The details are worked out in such a way that you do not have a question during the story that something is missing. Each event in the game has its own beginning and end. The city is alive here, there are many cars and opportunities to feel like a king in Vice City. It's like a perfect version of the third part, which I liked visually, and this game decided to fix all its problems, making a new masterpiece. Despite the graphical capabilities (although the graphics are good) and some shortcomings of the iPhone version, I'm ready to forgive it, because the game compensates for a lot. And the woman in the background of the game is just cocktail) My name is Wolfentin Kritkalo, it is a pleasure to discuss this game for you, ladies and gentlemen.
Good afternoon, for with you is Wolfentin Kritikalo or his like a second reflection - me and you in another life. We all walk the same path, for the revenge of a gentleman in a stylish jacket equates like a frozen hand with a gun. For the recollection of this berret I thank Mr. Baron's cat in profile, a mystery not human. Okay, the philosophical journey is over, what's it about anyway? Well, so integral to the game is a noir comic book with the same atmosphere as a thriller movie. It's all mixed with the revenge-and-cool music that Finnish rock musicians used to make in an isolated world. That's why the soundtracks are hard, heavy, electronic and seem futuristic in places. It's also mixed with this mystical style of play, which successfully conveyed the bullet-time shooter part as well. Matrix effect and gonkon action movie with an impressive idea, although the bat in hand with rolls can argue, for so the game can also be speedrun (the level to the second chapter do not count). Remedy was cool to make this game with the KUNG-FU PANDA mod and sweaty at the same time, considering - that the entire staff of the game or Sam Lake's acquaintances are painted in every page of the comic. Oh yeah, I'm too lazy to tell you about the plot, well I'll tell you one thing - it's a massacre past "Brother". Revenge for the family, pain because of the realization of all this, in addition to despair and finally calm as if in heaven, when the finger from the trigger will finally be removed. The whole contraband of the threat within from the Inner Circle itself and that drug Valkyrie does its job. Although in some places you can get a laugh with the bandits. Control in general normal, although in some places axe can be (applies to all versions, although some will have pros and cons). The effects of slo-mo, gloom and delirium in Max's head are well done and the vibe works. The graphics for that year are good, especially with Sam Lake's face making this game a legend and a meme in the industry. While I'm no couch expert, it was gorgeous for that year. Compared to even the other games at E3 with its test screenings of 1997 and 1998 it's very tolerable. The shooting is cool for the time though in terms of reload animation is still a cool thing. I guess that's the end of it, but has the mobile version kept all that? Of course, it's not the angels and demons of the PS2 version... There that really terrible port, and here in general painkillers are not necessary to take. I will not say one thousand times and blah-blah, but I will say that because of my friend, I like all three parts of this franchise in their own way. And this installment is the perfect start to this game and as a standalone could be a classic. Sam Lake has shown how you can make games that can still be relevant today. Well, thanks to all ladies and men with guns that read my short review (because there is nothing to press, this game for me already seemingly a thousand times passed and discussed), and I went to the third part to play. Android version by the way normal, but it's better than loading every 30 seconds, having passed two minutes in the level. But a PC&exgame wouldn't hurt anyone ☝️
In development...!
Hello kindergarten street racers and little broads. I'm on the phone with you Wolfentine Kritikalo and today I'm going to take apart a very cool game from both sides. In short, believe it or not - but this is a masterpiece in the concept of parallel. It's a game that no one has yet surpassed by any drift. Let's go, most wanted! Let's start with the fact that this is not a port of 2005, well not the original concept of this game, which is an interesting release. Purely the first Most Wanted is gangster and boomer, and this is like a parody for adults in that sense. For one the developer was a kind person, the other sober was not. I didn't understand the game itself in the beginning, but I also accepted it, but not at the level of "100/10 it's the best game in the world and there are no analogs", but I won't be like aggressive students to fly out of the conversation when you remind him about the physics of destruction in Gran Turismo. So here is the interface. Simple enough, confusing, understandable, but not brilliant. Graphics in the game is not to say that 10/10, but holy maiden. Am I gushing over the graphics like some john on a car exhaust? No, the eggplant argument and here's why. So in fact everything is perfect here, due to the fact that the game is optimized and this world is perceived in colors as a living. Console graphics of good games of the 2000s reminds, I do not see any minuses. Although not everyone will get into it, but in some places the picture can be dark, that even understand the haters. The control is like Pascal's Law. There is nothing Pascal-peculiar here. The game reacts well to the control, but the car itself in some moments feels on levitation. Try to drift at low speed and you'll realize that I'm carrying skates on ice. I have not seen such a feeling anywhere else, but does it make the game worse - no, but it affects the passage with these golden achivkas. There is no plot here by the way, and why? In general logical, it's like in po(art) to ask, but sometimes do not understand what to do here. There should be some kind of representation, but you have the goal of just looking further. But as two people on this site have said, one is self-satisfied, the other is jealous of the coolness of the car. There's nothing wrong with the cars here. BMW's here and that'll do, gentlemen. Boring here because of this in the gameplay part will not be, but the feeling that "something is missing" - will be and will not be. What do we get - we have what we have on android, the game is a masterpiece and... Incorrect. At least after this game there are dozens of good games in terms of racing, but tens of thousands as garbage. Can we call a game terrible or legendary and bombard every three-core with mate who disagrees? Great idea, but I will decline, for the game as a whole is good. Whether many people have not seen, but I will not repeat a thousand times "how it was there on release", for it is like beating a vodka drinker with vodka. It's useless, because the product, without looking at the interference of "WE NEED MONEY, etc." turned out to be worthy. Even though it is a port or a poor version and so on, but it was a pleasure to play. Purely an alternative for me computer Need for Speed. I like this version better than the PC version though. Is it playable? Yes. Can you find a game like it? No, but better for myself - logically from any point of view. That's all for me, dear listeners. Respect to all, and my critical side and wolfsbane goes to his creative world... *In the background playing some typical race music *
Noir evening, ladies and gentlemen. I'd like to write a whole sheet of blood and ink about eternal drama, morality, tough love and betrayal to the death, for this is a masterpiece in general, as well as an entire trilogy. For me, many have discussed this game as a brilliant creation on the "to" domain. Here for example Max Grow and Mona Maidi - a pair of two desert eagles, why not, but what kind of pulls velvet, what is this PS2! Let's get to the beginning of this unremarkable story. The essence - I come to a friend, he had a heartwarming tale, a game of cards, our common interest in electric sound and in short, he offers me his uncle's console to unload. I started watching CDs at his place. I saw all sorts of things, but I was interested in the disk with the game on this console. I left that joke in the review of the first part, but I just wanted to forget that Friday... I shouldn't have made a deal with "Vlad" or his one-armed bandit "Vladimir". Let's start with the menu. At least quicksave is available, unlike the first part. There on checkpoints in the level were saved, such a thing. Though here it's not better - no autosave on new levels, that is quicksave for a minute. Graphics they decided to coolly throw into this game - squeeze the picture quality like in the memes. Not I'm serious, they turned two gigabytes of game into a gigabyte that way. The picture in this port you can just smear on it and watch people pay money for it. Here at least the whole floor in the blood of the cleaners washed, and this will be the level of the image in the best game from the end of the PSP or the same mobile gaming 2010. Of course I'm not an expert, but Rockstar Toronto could have turned on their brains and fixed fps with such a picture. How much of a dope slideshow is this? Well in the first part it is not a constant thing, below 30 or 24 fps and with more enemies there are 5 fps. This is despite the fact that in both parts on this console soap stretched. It's either their conscience turned on and off, but the lowest fps here is 10 fps with a stable 24 or 30. But that would be fine if you Exagear ran it that way, but no. My phone quietly pulls two parts at 60 fps, and it's a killing spectacle that was made under this console allows you to play boudouwooda. You'd think with such a clean frame rate it would be playable. You'll also think that even the picture and optimization on Xbox is not different from PC, which means they poured milk on PS even here. Ehm, about the storyline. For me here many people have explained the genius and coolness of the game. Poets Of The Fall - Late Goodbye, so - this version at least kept it? Well, in the first part in general two levels were thrown out, here one shlefovali and all. And here by the way by levels only two checkpoints can be, not six on the map 500x500 meters. Roughly speaking, there are also problems, and comics on pause is not put. And the smoothness of the game leaves much to be desired. Most of the levels are unplayable, just like in the first part. Although there is auto-targeting and all that kind of stuff, but you will send it far away with all the convenience. That's because of these many points, the controls are sick and bad. It doesn't feel like a shooter or a roamer at all, but it can be pumped up by Valkyrin. I'll summarize with this outline: Max Payne on the PS2 was a terrible spectacle. You can't just cut the game, neuter it, "it'll do" and even more so, you can't transfer it to another system and ask for money for it. I even forgot the whole appeal of this part because of that - noir-thriller love story of sorts, only not at the level of boring movies with endless sequels, but with the style of Sam Lake and his comrade from POTF. The first part by the way had all the zest with a thriller that was also intertwined with any cool shooter, but this here would be 12 frames of mess on the screen. I even regret helping a dude in the comments once to install this horrible port. I myself spent from 22:17 yesterday to 2:35 today in this game and realized what a mess I once offered. And I just fall into the camp of Max, who always dreams of Mona. Well that's how you can rate this on normal or good? There are plenty of demanding games on the PS2 that will work many times better than this dilogy. Wolfentin Kritikalo rates this port at an average rating (5), and purely out of respect for the original I gave it a high rating. I was just wildly catching a buzz with bullet-time, that supernatural nonsense in Max's head, comfortable and easy to move around like in a 4K movie, with spectacular shootouts or the grim tone of the game and radgoll, which looks better in CGI movies... But definitely not in this version. I want an alternate day where I didn't see that! And that's where my sparkle stopped being a diamond, it's like it's gone and never showed up....
I'm just ready to say that this game is the best in the series for me. I don't know why, maybe it's the atmosphere or I just like the atmosphere of this city better than the others. There are cool characters and the mafia is too intricate to be interesting with its history. The details are worked out in such a way that you do not have a question during the story that something is missing. Each event in the game has its own beginning and end. The city is alive here, there are many cars and opportunities to feel like a king in Vice City. It's like a perfect version of the third part, which I liked visually, and this game decided to fix all its problems, making a new masterpiece. Despite the graphical capabilities (although the graphics are good) and some shortcomings of the iPhone version, I'm ready to forgive it, because the game compensates for a lot. And the woman in the background of the game is just cocktail) My name is Wolfentin Kritkalo, it is a pleasure to discuss this game for you, ladies and gentlemen.
Good afternoon, for with you is Wolfentin Kritikalo or his like a second reflection - me and you in another life. We all walk the same path, for the revenge of a gentleman in a stylish jacket equates like a frozen hand with a gun. For the recollection of this berret I thank Mr. Baron's cat in profile, a mystery not human. Okay, the philosophical journey is over, what's it about anyway? Well, so integral to the game is a noir comic book with the same atmosphere as a thriller movie. It's all mixed with the revenge-and-cool music that Finnish rock musicians used to make in an isolated world. That's why the soundtracks are hard, heavy, electronic and seem futuristic in places. It's also mixed with this mystical style of play, which successfully conveyed the bullet-time shooter part as well. Matrix effect and gonkon action movie with an impressive idea, although the bat in hand with rolls can argue, for so the game can also be speedrun (the level to the second chapter do not count). Remedy was cool to make this game with the KUNG-FU PANDA mod and sweaty at the same time, considering - that the entire staff of the game or Sam Lake's acquaintances are painted in every page of the comic. Oh yeah, I'm too lazy to tell you about the plot, well I'll tell you one thing - it's a massacre past "Brother". Revenge for the family, pain because of the realization of all this, in addition to despair and finally calm as if in heaven, when the finger from the trigger will finally be removed. The whole contraband of the threat within from the Inner Circle itself and that drug Valkyrie does its job. Although in some places you can get a laugh with the bandits. Control in general normal, although in some places axe can be (applies to all versions, although some will have pros and cons). The effects of slo-mo, gloom and delirium in Max's head are well done and the vibe works. The graphics for that year are good, especially with Sam Lake's face making this game a legend and a meme in the industry. While I'm no couch expert, it was gorgeous for that year. Compared to even the other games at E3 with its test screenings of 1997 and 1998 it's very tolerable. The shooting is cool for the time though in terms of reload animation is still a cool thing. I guess that's the end of it, but has the mobile version kept all that? Of course, it's not the angels and demons of the PS2 version... There that really terrible port, and here in general painkillers are not necessary to take. I will not say one thousand times and blah-blah, but I will say that because of my friend, I like all three parts of this franchise in their own way. And this installment is the perfect start to this game and as a standalone could be a classic. Sam Lake has shown how you can make games that can still be relevant today. Well, thanks to all ladies and men with guns that read my short review (because there is nothing to press, this game for me already seemingly a thousand times passed and discussed), and I went to the third part to play. Android version by the way normal, but it's better than loading every 30 seconds, having passed two minutes in the level. But a PC&exgame wouldn't hurt anyone ☝️